Toneduel

A 3D audio game you can play with your eyes closed.

Toneduel turns spatial audio into a game of timing and positioning. Hear the ball traverse the room, feel the walls by “wind”, and use percussive cues to line up your return. Choose Easy, Moderate, or Hard, and race to 11 with three smash hits available per round. Best experienced with stereo headphones.

How to play

What you’ll hear

These cues follow ARIA-3D’s core mapping: stereo for left/right, loudness for distance, with percussion reserved for terrain and hazards.

Why it matters

Toneduel isn’t just a game; it’s a playable demo of how spatial audio can carry scene understanding: you can recognise objects, estimate their position, and react in real time – using your ears first. That’s the same principle behind our broader “listen to the view” work converting visual information into music.

Tips for new players

Accessibility notes

FAQ

Do I need headphones?
Yes—stereo matters for spatial placement.

Is toneduel accessible if I don’t use the visuals?
Yes. All critical information has an audio cue: ball location, wall proximity, floor strip, impact timing, and scoring.

What does Space do?
A timed, stationary smash—max 3 per round for a speed boost.

How long is a match?
Fast—first to 11.

What browsers are supported?
Modern desktop browsers that support WebGL and Web Audio.

Safety note

Use comfortable listening levels. Take breaks if your ears feel fatigued.

Aria3D

martin@martindillon.nz